Role: Technical Artist
Developed for Kozaburo’s Year of the Snake campaign, this virtual fashion showcase explored fabric digitization and hyperreal styling through custom garments and 3D avatars.Working with Kozaburo’s textiles alongside original garment designs, the team used HP’s Captis device to scan physical fabrics and convert them into digital materials. The final work was presented as part of the official HP Captis showcase at Adobe MAX 2024.
Final garment render created in Unreal Engine, shown here directly from the engine output.
Physical fabrics
Artist: Kevin Peter He
Scanning technology:@hpStudio: @zerospaceArtist: @Kevin Peter HeTechnical artist: @yilin_zhgMovement: @kevin.pajarillaga