Tool: Unreal, Blender, Substance Painter & Desigenr, Sampler, HP Captis scaner, Gaea, Marvelous Designer & CLO, Multi AI Tool
A personal R&D showcasing full pipeline digital creation across character design, environment building, and virtual garment simulation.
Final environment render created in Unreal Engine, shown here directly from the engine output.
I designed and created both garment sets, using textures generated from physical fabrics I scanned with Captis. The simulation and animation were completed in MD.
Physical fabrics & accessories
Captis Scanner