Digital Creation Pipeline – Personal R&D

Tool: Unreal, Blender, Substance Painter & Desigenr, Sampler, HP Captis scaner, Gaea, Marvelous Designer & CLO, Multi AI Tool

A personal R&D showcasing full pipeline digital creation across character design, environment building, and virtual garment simulation.

Enviornment Showcase

Final environment render created in Unreal Engine, shown here directly from the engine output.

Character & Garment

I designed and created both garment sets, using textures generated from physical fabrics I scanned with Captis. The simulation and animation were completed in MD.

Physical fabrics & accessories

Captis Scanner

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