The Me In Me


Unreal Engine5,Motion Captre,C4D, Blender

My Role

Director, Spatial Designer,  Cinematography
Unreal Technical developer

Collaborator: Meijie Hu
Performer & choreographer: Emilia Hamburg


The Me in Me is a VR meditative journey exploring different bodily sensations. We invite the audience to examine inwards as if the mind is floating through different parts of the body to reimagine those internal sensations. 
The project aim to utilize body forms and movements as a tool to help individuals better visualize and connect with their internal sensations.

Click here to watch 360 movie outside of VR

Project description


Interoceptive awareness is the ability to identify, access, understand, and respond appropriately to the patterns of internal signals. Training individuals to recognize internal sensations can improve resilience to stress, emotional instability, and mental illness. Interoceptive awareness is interconnected with body movements. Similar to dance and fitness, some psychotherapies incorporate creative movements to help clients with psychological disorders such as depression, anxiety, and complex trauma tap into their internal sensations and establish a sense of presence.
Movement-based psychotherapy is a highly engaging, creative, and expressive process that relies heavily on imagination. Therefore, we see the creative potential of virtual reality to build connections between body and mind, and to help the audience relate to the internal sensations in ways traditional meditation tools cannot achieve.

Metaphor & Movement

Metaphor is widely deployed in meditation and psychotherapies to help people better connect with their internal sensations. Dance Movement Therapy (DMT) is a modality of creative arts therapy that is based on the principle that the mind and body are interconnected. It utilizes metaphors associated with movements to guide the experience, such as "the ebb and flow of tides," to help individuals process emotions, thoughts, and experiences.


Our goal is to help individuals better visualize and connect with their internal sensations by using body movements as metaphors.

Experience & Plot

The audience can choose to sit in a comfortable position and will scan the sensations in the body with full attention.Breathe in, breathe out.The experience starts with the lobby scene with a statue in a distorted posture. After selecting a sensation by gazing at one of the four glowing parts on the statues (breathing, swallowing, heartbeat, and gut movement), they will be teleported to the sensory environment to experience a 2-minute guided meditation. As the audience explores more senses, the posture of the statue in the lobby slowly opens up and grows into a relaxed state.

The Voice script written by Meijie Hu

Design Process & Impact

Our project takes inspiration from the surreal adventures inside the human body depicted in Rick And Morty's Anatomy Park episode and The Magic School Bus. We also drew from the works of renowned choreographers, such as Damien Jalet, who use body forms as dynamic visual patterns. We choreographed dances and designed five unique abstract environments to compose immersive visual metaphors to represent the nuanced sensations and rhythms in the body.

Our team designed the environments and characters using 3D design software before importing the assets into Unreal Engine. In Unreal Engine, we seamlessly combined the virtual environments we created with motion-captured dancers to create a harmonious whole.

Some work progress, We iterated on many environments and characters to better match our concept.
We invited a dancer to do live motion capture.
We received feedback and iterated our prototypes with peers and psychotherapists who incorporated dance movements in their work. After testing our early prototypes with peers, we shortened the experience duration and simplified the content so that the audience could fully focus on and follow the instructions. During demos of our polished experience to psychotherapists, they were impressed by the poetic visual effects and excited about the potential we brought to movement-based therapy. In particular, one psychotherapist noted that, as her client demographic becomes younger, our VR meditative experience could resonate better with them than traditional media. She expressed interest in collaborating with us to research the validity of our experience and develop it as a clinical tool.